/*
 * $Header$
 *
 *
* This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2bot.network.game.ServerPackets;

//import net.sf.l2j.gameserver.model.L2HennaInstance;
//import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public class HennaEquipList extends L2GameServerPacket
{
    //private static final String _S__E2_HennaEquipList = "[S] ee HennaEquipList";

    //private L2PcInstance _player;
    //private L2HennaInstance[] _hennaEquipList;

    //public HennaEquipList(L2PcInstance player,L2HennaInstance[] hennaEquipList)
    //{
        //_player = player;
        //_hennaEquipList = hennaEquipList;
    //}


    @Override
	public void readP()
    {
        //writeC(0xee);
        int adena = readD();//writeD(_player.getAdena());          //activeChar current amount of aden
        int slots = readD();//writeD(3);     //available equip slot
        int symbols = readD();//writeD(10);    // total amount of symbol available which depends on difference classes
        int s = readD();//writeD(_hennaEquipList.length);

        for (int i = 0; i < s; i++)
        {
            /*
             * Player must have at least one dye in inventory
             * to be able to see the henna that can be applied with it.
             */
            //if ((_player.getInventory().getItemByItemId(_hennaEquipList[i].getItemIdDye())) != null)
            //{
                int id = readD();//writeD(_hennaEquipList[i].getSymbolId()); //symbolid
                int itemid = readD();//writeD(_hennaEquipList[i].getItemIdDye());       //itemid of dye
                int count = readD();//writeD(_hennaEquipList[i].getAmountDyeRequire());    //amount of dye require
                int price = readD();//writeD(_hennaEquipList[i].getPrice());    //amount of aden require
                readD();//writeD(1);            //meet the requirement or not
            //}
            //else
            //{
                //writeD(0x00);
                //writeD(0x00);
                //writeD(0x00);
                //writeD(0x00);
                //writeD(0x00);
            //}
        }
    }

    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
     */
    //@Override
	//public String getType()
    //{
        //return _S__E2_HennaEquipList;
    //}

}
